Thursday, May 23, 2019

Pinball FX3 - Williams Pinball Vol. 4: New Flipper Movement Physics Video - IGN Video

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Pinball FX3 - Williams Pinball Vol. 4: New Flipper Movement Physics Video

Tuesday, April 2, 2019

Enhancing Night And Low-Light Photos With Photoshop - ScanLibs

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Enhancing Night and Low-Light Photos with Photoshop

Gobliiins - No Lemmings Here

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By Ilmari


Rumors of this being a Lemmings clone were highly exaggerated.



When I wrote in the intro post that Gobliiins had been compared with Lemmings, I didn't expect to raise so much controversy and even many skeptical glances - could anyone ever have confused these two games? Luckily, some commenters did admit they had always thought the two to be similar. Even more to the point, I checked some period reviews of Gobliiins and found lines like these

In a doff of the hat to Psygnosis' Lemmings... (CU Amiga 29)
Gobliiins... will certainly appeal to fans of the now legendary Lemmings games (Amiga Format 38) 
Of course, these were lines from Amiga magazines - notorious for making reviews based on mere conjectures - so it was no surprise that I could find no resemblance to Lemmings in Gobliins. I mean, let's take some essential features of Lemmings:
  • Lemmings are not individuals. You can assign specific tasks to them, but it's completely indifferent which of the hundred and one rodents gets a certain job.
  • The puzzles in a Lemmings game are physical - building a bridge, digging through an obstacle etc. You are definitely not picking up inventory items and trying to figure out how to use them.
Neither of these features applies to Gobliiins. Firstly, we do not have three scores and plus goblins, but only three of them (hence the three Is on the title). They have names (Hooter, Dwayne and BoBo, according to the manual) and each one of them has his own specific trait: Hooter knows how to do magic, BoBo can both climb a rope and hit things, while Dwayne can carry one item at a time and use it. Secondly… well, this should be obvious by now. BoBo's skills are closest to a physical puzzle, but doing magic and using inventory items just isn't what Lemmings is about.

The closest similarity with Lemmings is that each screen of the game forms a sort of level, and getting through one level rewards you with a password, with which you can begin directly at the beginning of the next level (password is also determined by health bar following the overall constitution of your goblins, so up to now I have had to play most of the levels twice, just to get my goblins through it intact). This is somewhat confusing, because it is not always clear what I should try to do to get to the next level.



Let's illustrate this with the first level. The house you can see on the picture belongs, presumably, to the wizard Niak I am trying to meet. The obvious goal would be to get inside the house, so I naturally concentrated my efforts on that front, usually with bad results.


This is what happens if I try to spell my way in

After a few failed attempts I just tried using the goblins everywhere. Finally, when BoBo hit the right pillar on the gate, one of the horns of the gargoyle dropped on the ground. Just to show that I had achieved something important the goblins jumped up and down couple of times.

Next question was what to do with the horn. Blowing it just irritated the wizard, who dislikes loud noises. In fact, the solution was to let Hooter cast a spell on the horn, which then turned into a pickaxe. Picking up the pickaxe completed the level.

You are probably asking what sort of goal this was. Well, looking at the manual made everything somewhat more sensible. You see, the wizard wants payment and there's a diamond mine next to his house, so of course you'd want a pickaxe. It's just not very clear storywise, if you don't check the manual thoroughly - especially as it's not obvious, what Hooter's spell would do to horn.



The second level has an obvious problem to solve: you see that we need to get to the left side of the screen to dig with the pickaxe, but a broken bridge stops us. The only even remotely interesting things on the screen otherwise are the four apples. The apples can't be picked and hitting an apple just destroys it.


Or worse, a goblin is destroyed, if you hit the leftmost apple

Violence wasn't the solution, but magic was. If I let Hooter do his thing on the fruit, they grew to enormous size. Then, hitting the apple didn't destroy it, but merely dropped it from the tree. One of the three apples had a scary worm in it, but other fruits I could drop to the hole on the bridge. After that, it was just a matter of using pickaxe on the wall.


And not your fist

The next level didn't really deserve that name - we are back on the front yard of wizard's house and all we need to do is to hold out a diamond we had just found.



You'd think the wizard would now be listening to us, since he just saw the diamond, but no, he is far more interested in a book.


10 CAPs for the best suggestion on what book has captivated wizard's attention

I should clearly get on the table and the only means to it are the two flesh-eating plants. BoBo was the only one with the climbing skill, but before he could do it, Hooter had to spell one of the plants to make it a bit higher. Now, this wasn't the final solution, since BoBo did not have the knack to carry the diamond to wizard - and hitting the man wasn't the solution.


Getting his comeuppance

There was this obvious big book on the small table, but BoBo wouldn't go there, because the other flesh-eating plant was blocking his way. It took me a while to get what I was supposed to do, and at least part of the reason was due to finicky controls. The solution lied on the table on the left, with the two small pots on it. Getting a goblin to walk up or down that ladder was difficult, and as I later found out, if Dwayne picked one of the pots and left the diamond in its stead (remember he can carry only one item at time), he had difficulties in getting the diamond back from the table (in other words, the hotspot for the diamond had vanished somewhere). Finally I had to just leave the diamond somewhere on the floor, before getting the pot I required.

So, what was in the pots?


This wasn't the one I needed

The other one contained a fly, which I could feed to the second plant. After getting fed, the plant let BoBo walk beside it, and he was able to punch the big book down. Dwayne then used the book as stairs to get on the table and gave the diamond to the wizard. The wizard opened up the grate that led to underground caverns and gave the goblins a mission to gather some magic items.



This seems like a good place to call it a day. Although my tone might have been a bit critical, I am still enjoying the game, despite the little quirks. It has been somewhat similar experience to Putt-Putt in that behind every click there seems to be a silly animation waiting. And the slapstick humour is bringing smile to my face more often than not.

Session time: 2 h 25 min

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Monday, April 1, 2019

Op Compass - Game 4, Last Stand

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Our trip through the actions at the beginning of WW2 in the Western Desert continue this week with our 4th adventure in the sands of North Africa.

If you want more information on the Campaign I have set up a separate page which is updated regularly with updates on rules along with links to all the previous games,

 https://yarkshiregamer.blogspot.co.uk/2018/04/opcompass-1940-resource-page.html

The games are based on an excellent book by Robert Avery which is available from The Toofatlardies, there is a direct link to purchase the book on the Resource Page.

We use 28mm figures with this scenario taking place on an 8 x 6 table using a home brew set of rules, based on Iron Ivans Disposable Hero's.



Matildas lead the charge (ok walk) into the Fort

Historical Background

It's the 9th of December 1940, the Italian advance into Egypt has stopped, the forces of Mussolini happy with the ground taken have started to consolidate and form a series of forts across the area.

The British Commander General Wavell decided that the next move of the war would be a British counter attack. Part of the plan involved the 4th Indian Division (consisting of British and Indian Infantry) supported by the heavy Matildas of 7RTR passing through a gap in the Italian lines and then turning North towards the sea attacking and neutralising forts along the way.

Our game represents the final stand of a group of Italian Troops in the Fort of Nibeiwa.



Table Set Up and Terrain

The above photo shows the table before any troops have been added, I have just used 8 x 6 of our table. As described in the briefings below this represents one corner of the Fort. There are three trenches and a series of low buildings to represent huts and buildings. In addition to that there is a large open walled area along with some tents to the bottom of that.

The roads and tracks give no bonus to movement, they are just well trodden paths within the Fort area. There are no special rules in force.


Turn 2 and Mole breaks down, it didn't move again until the last turn of the game
British Briefing and OOB

As British Commander you have the simple job of cleaning up the last defenders of Nibeiwa, the majority of the Fort has been subdued however the last pockets of resistance are holding out in one corner of the base.

Minimise your casualties as there is plenty more work to be done today, your forces for the attack are listed below,


Italian Defenders under artillery fire.
Force Commander - 1 Officer, 1 Sgt and 1 Radioman in Truck
Artillery Observer in Daimler Dingo
7th RTR Troop - 3 x Matilda 2 tanks
1 x 25pdr (Off table)

Bren Gun Carrier team with 1 vehicle carrying 1 x Vickers HMG and crew, other two with standard 1 x Bren or 1 x Boyes AT.

Bren Gun Section (HQ is force commander)
1 x Support Section with 1 x 2" Mortar and 1 x Boyes AT Rifle
3 x Infantry Sections with 1 x Sgt with SMG, 2 man Bren Team and 7 Rifles

Truck Borne Section (as Brens) but 1 truck with HQ and Supports with 3 further trucks each with an Infantry Sections.

Morale, Basic 5, Corporal 7, Sgt 9, Officer 11

British Forces arrive at the top of the table (defined by the set up photo) the Matildas move on in move 1, the British may bring 2 sections or supports per turn. Artillery is available when the Artillery Observer is on table.

Reinforcements may be available on request.


British HMG lays down support fire from a rooftop
Italian Briefing and OOB

Things are not going well, the British attacked Nibeiwa early this morning and so far they have captured most of the Fort, you are our last, best hope. Protect the radio room at all costs and hope that they can raise the required reinforcements before you get over run.

Your forces are as follows,

Force Command  - 1 x Officer and 1 x Radio Operator with 1 additional Radio Operator.

1 x L3 Tankette
2 x 75mm Field Gun and crew 
1 x HMG and crew
1 x 81mm Mortar 
1 x 47mm ATG

4 x Italian Squads each with 1 x Sgt with SMG, 1 x Corporal with Rifle,  1 x 2 man LMG team and 6 Rifles.


Italian Artillery in action
Morale Basic 4, Corp 6, Sgt 7, Artillery 8, Officer 9

All Italian Units are hidden and only placed on table if they are spotted or fire. The Italians secretly chose one of their buildings as their Radio Room and place their additional Radio Operator in that structure.

Umpire Notes 

Other than the hidden Italian deployment this is a fairly straightforward scenario, the British are expected to over run the Fort and for me unless they loose next to nothing a winning draw should be the best result they could expect. The Italians earn a draw if they cause a reasonable number of British casualties, a winning draw if they cause enough damage for the British to call for reinforcements (there aren't any !) and a win if they can hold the British off.

The game should last one full gaming day, call the result at the end of your gaming day.


Bren Carriers to the front.
How did we get on.

Another fun game, initially the Italian players, their morale dented by the last games drubbing, were quite resigned to being quickly over run but soon realised that the game was going to be a much closer affair, they chose quite a deep defence, leaving the buildings at the top of the table, instead choosing to defend the walled area and the trenches, the latter having the best fields of fire.


Looking cool, but still broken down.
The first significant action took place fairly quickly, a Vehicle Breakdown card was drawn as an event and the last vehicle to move was the Matilda called "Toad", dice rolled, a serious engine problem, cue much frustration as it took the whole game to fix !


Hide and Seek
Taken out by a Bren, embarrassing !
The "tank" battle was quite amusing, the faster but frankly useless (vs another tank) L3 Tankette, spent most of the game using it's greater speed to hide from the two remaining Matildas, hiding behind building after building with the British Infantry Tank plodding behind, this worked fine until it got bogged down in sand and shot up from the rear, quite embarrassingly by a Bren Gun.

Bren Attack !

Dismount and Charge

Run Away !
The Infantry fighting in the buildings and around the walled area was fierce, close range firefights and hand to hand combat was the order of the day. The British Infantry slowly capturing a building at a time with the Italian Infantry giving a fine account of themselves.

One Italian Artillery unit in trouble

2nd one in more trouble.
The Italian Commander had set up their two Artillery units fairly far forward in the shadow of the walled area and in the early part of the game they gave some excellent support to the front line, however both were to fall. The first Gun lost a figure to a stray round but was finished off from the machine gun on a Matilda.
The second gun was caught by a section of British Infantry, they had just cleared the walled area and ended up streaming out of the gated entrance into the Italian Artillery men, they put up a fight but there was only going to be one winner.


"I keep hitting it Sarge, it ain't doing no good"

"Ratty" proving invincible again
The Italian player fired AT after AT round into the remaining 2 Matildas but to no avail, there is a slim chance of causing some track damage with a 47mm against these beasts but rounds just kept hitting and bouncing off the hull, turret and mantle.

The last stand
The final group of Italian Infantry held out for a couple of turns in the last trench, supported by a Mortar and a HMG, but the British had ended all Italian resistance bar a AT gun and the HMG and more importantly the Radio Operator who was still busy calling for reinforcements oblivious of the carnage going on around him.

Final losses where as follows,

British - 16 Infantry and 1 Bren Carrier
Italian - 32 Infantry, 8 Artillery crew, two guns and one Tankette.

Italian Commander minding his own business when a 25pdr lands next to him.
A tough one to call, result wise and I did give a winning draw to the British on the day however on revision I think the Italians did much better than they did historically and caused a decent number of casualties, plus they put up a damn fine fight, so I have revised the result to a draw.

The draw gives 2 points each giving us a running total, after 4 games as British 11 points and 5 points to the Italians.

Game 5 coming up soon when the British will be trying to push deeper into the Italian Forts.



Friday, March 29, 2019

8 Best URL Shortener to Earn Money

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  1. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  3. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  4. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
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  5. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  6. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
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  7. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
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  8. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

DECISIVE BATTLE 5V5 (决战!平安京) ONMYOJI ARENA

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Game Description:

"Decisive Battle! Ping An Jing is a top-ranking "Yin and Yang Division" IP fair play MOBA hand-rolled by NetEase. This feature is:
——Great Yinyang Teacher
As the first MOBA mobile game created by NetEase games, "decisive battle! Pingjing has inherited Netease's heavy IP, "Onmyoji," and the game brings a brand new MOBA experience based on the original rich character architecture. The players will control the popular gods such as the Big Tengu, the Chiba Boys, and the Twilight Birds. They will cast cool and gorgeous skills and enjoy the new combat pleasure unique to MOBA's mobile games.

- Aestheticism and style
"decisive battle! Ping An Jing continues the delicate aesthetic style of the "Yin and Yang Division," and blends perfectly with the Ping Jing period, making people feel as if they are in the beautiful and mysterious world of monsters. At the same time, the game invited the top seiyuu of China and Japan to dub the game, and the Japanese dubbing used the original luxury seiyuu line of "Onmyoji" to bring players more original game experience.

——Fancy style enriches skill combinations
"decisive battle! "Ping Jing" uses 4 types of God skills + 2 universal spells to bring more skill combinations and tactical changes; unique and interesting set of skills to bring greater operational space; innovative map settings and fog system, then It will make the battle more strategic, allowing players to fully experience the new charm of MOBA mobile games.

- Fair Play Pure MOBA Fun
"decisive battle! "Peaceful Beijing" bids farewell to the Rune system and replaces it with any "Yin and Yang technique" that any player can collaborate with. Players can use their own tactical strategies to freely collaborate with "yin and yang techniques" to make the game more varied. Moreover, there is no payment system that affects the battle value in the game, so that a true green fair play can be achieved!

In addition,
The music of the game is produced by the famous Japanese musician Mr. Mei Linmao.
The top seiyuu from China and Japan were invited to play the game. The Japanese voice dubbed the original seiyuu elite seiyuu lineup.
A list of Chinese voice actors (in no particular order):
Ajie Baixue Baomu Zhongyang
Bian Jiang Chen Jiaheng Cheng Yuzhu
Vinegar and vinegar
Ghost month Haifan Hong Haitian
Huang Wei Ji Guanlin Li Shimeng
Li Shirong Li Xiangsheng Lin Kailing
Lin Lan Liu Beichen Liu Jie
Liu Xiaoying Qiao Shiyu
Shan Xin Shen Dawei Shen Lei
Four-knife shines
Tu Tehameng Wang Yi Wu Lei
Xia Lei Xia Yike Crescent Moon Ice
Xu Jiaqi Yu Mengmeng Yang Menglu
Yang Ou Yang Tianxiang
Zhang Kai Zhang Yue
Zhang Hao Zhang Zhen Zhao Ling
Zhao Ming Zhao Yi Suzaku Orange

A list of Japanese voice actors (in no particular order):
Sakaguchi Hiroshi, Hiroshi Shizuchi, Saburo Takashi
Toyosaki Aishi Fukuyama Jun Guan Junyan
Xingcheng Taoji Hexi Kenwu Haruka Tomatsu
Yoshino Hiroyuki Yukio Hiroyuki Inoue Kazuhiko
Inoue Mauriai Izawa Shiori Tachibana Shinnosuke
Suzumura Kenichi Midorikawa Uchida
Noto Mamiko Hirakawa Daisuke Maeno Maeda
Kuwashima Shiko Sugiyama Nobuyoshi Sugita Tomohisa
Ishikawa Prefectural Ishida Akira Mizuki Nana
Matsuda Kenichiro Yuki Yu Kobayashi Yu
Kosuke Sumiyoshi Shinto Kotobuki Ito Shizuka
From Kenai Shimazaki Nobunaga Nakai and Kazuya
Taketa Choi Naiyoshi Suwa Chosawa Sato Satomi
Shimazaki Nobunaga Kugimiya Rie
---and more---
Elixir LoveLing leads hundreds of eSports God recommended!

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Official YouTube Channel:
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* Music: https://www.youtube.com/CamboREMIX9
Official FaceBook Page:
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* Music: https://www.facebook.com/CamboREMIX9/
Official Facebook Publish Group: https://www.facebook.com/groups/CamboGames/
Official Twitter: https://twitter.com/CamboGamesKH
Official Web-Blog:https://cambo-games.blogspot.com/


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