Monday, April 1, 2019

Op Compass - Game 4, Last Stand

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Our trip through the actions at the beginning of WW2 in the Western Desert continue this week with our 4th adventure in the sands of North Africa.

If you want more information on the Campaign I have set up a separate page which is updated regularly with updates on rules along with links to all the previous games,

 https://yarkshiregamer.blogspot.co.uk/2018/04/opcompass-1940-resource-page.html

The games are based on an excellent book by Robert Avery which is available from The Toofatlardies, there is a direct link to purchase the book on the Resource Page.

We use 28mm figures with this scenario taking place on an 8 x 6 table using a home brew set of rules, based on Iron Ivans Disposable Hero's.



Matildas lead the charge (ok walk) into the Fort

Historical Background

It's the 9th of December 1940, the Italian advance into Egypt has stopped, the forces of Mussolini happy with the ground taken have started to consolidate and form a series of forts across the area.

The British Commander General Wavell decided that the next move of the war would be a British counter attack. Part of the plan involved the 4th Indian Division (consisting of British and Indian Infantry) supported by the heavy Matildas of 7RTR passing through a gap in the Italian lines and then turning North towards the sea attacking and neutralising forts along the way.

Our game represents the final stand of a group of Italian Troops in the Fort of Nibeiwa.



Table Set Up and Terrain

The above photo shows the table before any troops have been added, I have just used 8 x 6 of our table. As described in the briefings below this represents one corner of the Fort. There are three trenches and a series of low buildings to represent huts and buildings. In addition to that there is a large open walled area along with some tents to the bottom of that.

The roads and tracks give no bonus to movement, they are just well trodden paths within the Fort area. There are no special rules in force.


Turn 2 and Mole breaks down, it didn't move again until the last turn of the game
British Briefing and OOB

As British Commander you have the simple job of cleaning up the last defenders of Nibeiwa, the majority of the Fort has been subdued however the last pockets of resistance are holding out in one corner of the base.

Minimise your casualties as there is plenty more work to be done today, your forces for the attack are listed below,


Italian Defenders under artillery fire.
Force Commander - 1 Officer, 1 Sgt and 1 Radioman in Truck
Artillery Observer in Daimler Dingo
7th RTR Troop - 3 x Matilda 2 tanks
1 x 25pdr (Off table)

Bren Gun Carrier team with 1 vehicle carrying 1 x Vickers HMG and crew, other two with standard 1 x Bren or 1 x Boyes AT.

Bren Gun Section (HQ is force commander)
1 x Support Section with 1 x 2" Mortar and 1 x Boyes AT Rifle
3 x Infantry Sections with 1 x Sgt with SMG, 2 man Bren Team and 7 Rifles

Truck Borne Section (as Brens) but 1 truck with HQ and Supports with 3 further trucks each with an Infantry Sections.

Morale, Basic 5, Corporal 7, Sgt 9, Officer 11

British Forces arrive at the top of the table (defined by the set up photo) the Matildas move on in move 1, the British may bring 2 sections or supports per turn. Artillery is available when the Artillery Observer is on table.

Reinforcements may be available on request.


British HMG lays down support fire from a rooftop
Italian Briefing and OOB

Things are not going well, the British attacked Nibeiwa early this morning and so far they have captured most of the Fort, you are our last, best hope. Protect the radio room at all costs and hope that they can raise the required reinforcements before you get over run.

Your forces are as follows,

Force Command  - 1 x Officer and 1 x Radio Operator with 1 additional Radio Operator.

1 x L3 Tankette
2 x 75mm Field Gun and crew 
1 x HMG and crew
1 x 81mm Mortar 
1 x 47mm ATG

4 x Italian Squads each with 1 x Sgt with SMG, 1 x Corporal with Rifle,  1 x 2 man LMG team and 6 Rifles.


Italian Artillery in action
Morale Basic 4, Corp 6, Sgt 7, Artillery 8, Officer 9

All Italian Units are hidden and only placed on table if they are spotted or fire. The Italians secretly chose one of their buildings as their Radio Room and place their additional Radio Operator in that structure.

Umpire Notes 

Other than the hidden Italian deployment this is a fairly straightforward scenario, the British are expected to over run the Fort and for me unless they loose next to nothing a winning draw should be the best result they could expect. The Italians earn a draw if they cause a reasonable number of British casualties, a winning draw if they cause enough damage for the British to call for reinforcements (there aren't any !) and a win if they can hold the British off.

The game should last one full gaming day, call the result at the end of your gaming day.


Bren Carriers to the front.
How did we get on.

Another fun game, initially the Italian players, their morale dented by the last games drubbing, were quite resigned to being quickly over run but soon realised that the game was going to be a much closer affair, they chose quite a deep defence, leaving the buildings at the top of the table, instead choosing to defend the walled area and the trenches, the latter having the best fields of fire.


Looking cool, but still broken down.
The first significant action took place fairly quickly, a Vehicle Breakdown card was drawn as an event and the last vehicle to move was the Matilda called "Toad", dice rolled, a serious engine problem, cue much frustration as it took the whole game to fix !


Hide and Seek
Taken out by a Bren, embarrassing !
The "tank" battle was quite amusing, the faster but frankly useless (vs another tank) L3 Tankette, spent most of the game using it's greater speed to hide from the two remaining Matildas, hiding behind building after building with the British Infantry Tank plodding behind, this worked fine until it got bogged down in sand and shot up from the rear, quite embarrassingly by a Bren Gun.

Bren Attack !

Dismount and Charge

Run Away !
The Infantry fighting in the buildings and around the walled area was fierce, close range firefights and hand to hand combat was the order of the day. The British Infantry slowly capturing a building at a time with the Italian Infantry giving a fine account of themselves.

One Italian Artillery unit in trouble

2nd one in more trouble.
The Italian Commander had set up their two Artillery units fairly far forward in the shadow of the walled area and in the early part of the game they gave some excellent support to the front line, however both were to fall. The first Gun lost a figure to a stray round but was finished off from the machine gun on a Matilda.
The second gun was caught by a section of British Infantry, they had just cleared the walled area and ended up streaming out of the gated entrance into the Italian Artillery men, they put up a fight but there was only going to be one winner.


"I keep hitting it Sarge, it ain't doing no good"

"Ratty" proving invincible again
The Italian player fired AT after AT round into the remaining 2 Matildas but to no avail, there is a slim chance of causing some track damage with a 47mm against these beasts but rounds just kept hitting and bouncing off the hull, turret and mantle.

The last stand
The final group of Italian Infantry held out for a couple of turns in the last trench, supported by a Mortar and a HMG, but the British had ended all Italian resistance bar a AT gun and the HMG and more importantly the Radio Operator who was still busy calling for reinforcements oblivious of the carnage going on around him.

Final losses where as follows,

British - 16 Infantry and 1 Bren Carrier
Italian - 32 Infantry, 8 Artillery crew, two guns and one Tankette.

Italian Commander minding his own business when a 25pdr lands next to him.
A tough one to call, result wise and I did give a winning draw to the British on the day however on revision I think the Italians did much better than they did historically and caused a decent number of casualties, plus they put up a damn fine fight, so I have revised the result to a draw.

The draw gives 2 points each giving us a running total, after 4 games as British 11 points and 5 points to the Italians.

Game 5 coming up soon when the British will be trying to push deeper into the Italian Forts.



Friday, March 29, 2019

8 Best URL Shortener to Earn Money

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  1. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
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    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
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    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
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DECISIVE BATTLE 5V5 (决战!平安京) ONMYOJI ARENA

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Game Description:

"Decisive Battle! Ping An Jing is a top-ranking "Yin and Yang Division" IP fair play MOBA hand-rolled by NetEase. This feature is:
——Great Yinyang Teacher
As the first MOBA mobile game created by NetEase games, "decisive battle! Pingjing has inherited Netease's heavy IP, "Onmyoji," and the game brings a brand new MOBA experience based on the original rich character architecture. The players will control the popular gods such as the Big Tengu, the Chiba Boys, and the Twilight Birds. They will cast cool and gorgeous skills and enjoy the new combat pleasure unique to MOBA's mobile games.

- Aestheticism and style
"decisive battle! Ping An Jing continues the delicate aesthetic style of the "Yin and Yang Division," and blends perfectly with the Ping Jing period, making people feel as if they are in the beautiful and mysterious world of monsters. At the same time, the game invited the top seiyuu of China and Japan to dub the game, and the Japanese dubbing used the original luxury seiyuu line of "Onmyoji" to bring players more original game experience.

——Fancy style enriches skill combinations
"decisive battle! "Ping Jing" uses 4 types of God skills + 2 universal spells to bring more skill combinations and tactical changes; unique and interesting set of skills to bring greater operational space; innovative map settings and fog system, then It will make the battle more strategic, allowing players to fully experience the new charm of MOBA mobile games.

- Fair Play Pure MOBA Fun
"decisive battle! "Peaceful Beijing" bids farewell to the Rune system and replaces it with any "Yin and Yang technique" that any player can collaborate with. Players can use their own tactical strategies to freely collaborate with "yin and yang techniques" to make the game more varied. Moreover, there is no payment system that affects the battle value in the game, so that a true green fair play can be achieved!

In addition,
The music of the game is produced by the famous Japanese musician Mr. Mei Linmao.
The top seiyuu from China and Japan were invited to play the game. The Japanese voice dubbed the original seiyuu elite seiyuu lineup.
A list of Chinese voice actors (in no particular order):
Ajie Baixue Baomu Zhongyang
Bian Jiang Chen Jiaheng Cheng Yuzhu
Vinegar and vinegar
Ghost month Haifan Hong Haitian
Huang Wei Ji Guanlin Li Shimeng
Li Shirong Li Xiangsheng Lin Kailing
Lin Lan Liu Beichen Liu Jie
Liu Xiaoying Qiao Shiyu
Shan Xin Shen Dawei Shen Lei
Four-knife shines
Tu Tehameng Wang Yi Wu Lei
Xia Lei Xia Yike Crescent Moon Ice
Xu Jiaqi Yu Mengmeng Yang Menglu
Yang Ou Yang Tianxiang
Zhang Kai Zhang Yue
Zhang Hao Zhang Zhen Zhao Ling
Zhao Ming Zhao Yi Suzaku Orange

A list of Japanese voice actors (in no particular order):
Sakaguchi Hiroshi, Hiroshi Shizuchi, Saburo Takashi
Toyosaki Aishi Fukuyama Jun Guan Junyan
Xingcheng Taoji Hexi Kenwu Haruka Tomatsu
Yoshino Hiroyuki Yukio Hiroyuki Inoue Kazuhiko
Inoue Mauriai Izawa Shiori Tachibana Shinnosuke
Suzumura Kenichi Midorikawa Uchida
Noto Mamiko Hirakawa Daisuke Maeno Maeda
Kuwashima Shiko Sugiyama Nobuyoshi Sugita Tomohisa
Ishikawa Prefectural Ishida Akira Mizuki Nana
Matsuda Kenichiro Yuki Yu Kobayashi Yu
Kosuke Sumiyoshi Shinto Kotobuki Ito Shizuka
From Kenai Shimazaki Nobunaga Nakai and Kazuya
Taketa Choi Naiyoshi Suwa Chosawa Sato Satomi
Shimazaki Nobunaga Kugimiya Rie
---and more---
Elixir LoveLing leads hundreds of eSports God recommended!

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Official YouTube Channel:
* Game: https://www.youtube.com/CamboGames
* Music: https://www.youtube.com/CamboREMIX9
Official FaceBook Page:
* Game: https://www.facebook.com/CamboGames/
* Music: https://www.facebook.com/CamboREMIX9/
Official Facebook Publish Group: https://www.facebook.com/groups/CamboGames/
Official Twitter: https://twitter.com/CamboGamesKH
Official Web-Blog:https://cambo-games.blogspot.com/


Check out the best video gameplay below:



Click Button Below To Download Game:


*Note: Wait 5 seconds and click 'Skip Ads'. Big Thanks!




Download for English Version:




No News Is No News

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A year ago my manager at work started a game hour on Thursdays for our small group of 5. Between the 2 of us we brought in new games every week for several months that could be played for 5 non-gamers. My manager up and left us last week, but I hope to continue the gaming. Only now we are going to get between 7 and 10 each week. Which makes it more challenging, unless I just bring in 2 copies of Codenames (1 Hebrew and 1 English) each week. That will be the default option.

Meanwhile I haven't touched my book. But I went to South Africa and came back. Pictures on Facebook. I usually tell a travelogue on my blog, and I may still do that. I didn't play much on the trip.



There is something to say about my game It's Alive, which I will say when I can say it.

The Elder Scrolls V: Skyrim With A Giant Mug Of The Beer That I Brewed Specifically To Drink With The Elder Scrolls V: Skyrim

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I've never had a harder time writing a blog post. I have no lack of inspiration when it comes to writing about the pairing described in the lengthy title above, but I don't want to write it. I want to play The Elder Scrolls V: Skyrim. Those of you who have played the game surely understand, but you're probably not reading this right now, as you have yet another dragon to kill, or another lord to assassinate, or perhaps another mischievous demi-god to have a drinking contest with. These are the joys of Skyrim that I could be experiencing right now if I weren't blogging. But enough whining. As is most obvious by now, I like Skyrim. It is a huge, engrossing game, along the lines of Fallout 3 crossed with Baldur's gate. After about 30 hours of gameplay, I feel like I have only just scratched its surface.


I've often said that fantasy games are among the easiest games to find booze pairings for. Any number of British bitters or barleywines would work well enough with Skyrim. Mead would be another very obvious pairing. But I felt compelled to take things a step further. The game is all about letting players tailor their own experience, and I wanted to similarly tailor a booze to pair with it. I wanted something appropriate for Skyrim's fantasy setting, and also mild enough that it would not stop me from playing the game for many, many consecutive hours. I opted to try out a recipe that my brother and I have been working on for our soon-to-be brewpub.


The beer that I brewed for Skyrim was inspired by two classic European styles: The English mild ale and the Belgian Trappist abbey dubbel. You can find the recipe here. Dark caramel malts and dark Belgian candi sugar gave the beer a deep reddish-brown color and a smooth, bittersweet flavor with subtle notes of plum. At about 4% alcohol by volume, it was eminently chuggable, particularly when served in the large tankard shown above. When I sat down to try out this pairing, I had just concluded a long day of brewing (unrelated to video games), and I was very full from eating a large amount of cake. For some reason my blood sugar always seems to plummet when I brew, but this time I was prepared. Fortunately, the lightness of my mild dubbel allowed for me to drink plenty of it, despite having eaten about half of a cake in the preceding hours. Anyway, I had a great time slaying things and smithing things and drinking my ale. I highly recommend this pairing to anyone who is a big enough nerd to brew a beer specifically to drink with a video game.

Thursday, March 28, 2019

CONTRA: RETURN - NATIONAL LEAGUE

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Game Description:

Orthodox sequel, innovative shooting! "Contra: Return" is a horizontal version of the shooting game developed jointly by Tencent and KONAMI. Restore classic Contra gameplay and challenge BOSS with your brother! Innovation adds PVP competition to achieve real-time 1V1, 3V3 battle; rich barrage and weapons take you to challenge the ever-changing battlefield; continuation of the classic double mode, the whole team firepower full open! The elite gathered, the king returned, let us fight together, and play shoulder to shoulder!

[Game Features]
1. Orthodox sequel: Tencent and KONAMI teamed together to create a sequel to the classic "Contra" series;
2. Double team: Double team, endless survival, a variety of modes to reject boring! Take a bit, jump, dodge, hit a blow, innovative operation to save boring!
3, innovative gameplay: Fair Athletic PVP - 1V1 warm-up match, 1V1 hero battlefield, 3V3 occupation base, qualifying, 100 kinds of hero weapons personality match!
4, Action Shooting: A new generation of exciting 3D horizontal version of the innovative shooting mobile game;
5, classic art: classic engraved, with the addition of modern, science fiction elements.

[Special statement]
In the game "Contra: Return", users log on using platform account (QQ or WeChat), and the data of WeChat and mobile QQ are not interoperable. The game token "diamond" purchased by the user in the game is limited to use in this application. Tencent platform virtual currency, such as Q coins; Q point can not be used in the game. All the lucky draw activities in "Contra: Return" have nothing to do with Apple, and the final interpretation right belongs to Tencent.

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Official YouTube Channel:
* Game: https://www.youtube.com/CamboGames
* Music: https://www.youtube.com/CamboREMIX9
Official FaceBook Page:
* Game: https://www.facebook.com/CamboGames/
* Music: https://www.facebook.com/CamboREMIX9/
Official Facebook Publish Group: https://www.facebook.com/groups/CamboGames/
Official Twitter: https://twitter.com/CamboGamesKH
Official Web-Blog:https://cambo-games.blogspot.com/

Check out the best video gameplay below:



Click on button below to download game:
* Note: Just wait 5 seconds finished and click the (Skip Ads) button.

Big Thanks!




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