Monday, March 16, 2020
Sunday, March 15, 2020
The Gotek Floppy Drive Emulator In The IBM PC World
The Gotek floppy drive emulator is a simple, cheap and little device that, as its name says, emulates a floppy drive. There are many varieties of these devices and they usually come with a USB port on the front of the unit and a 34-pin header + 4-pin power header on the back. While originally intended to replace disk drives in industrial, sewing and musical equipment, they can be used with standard PC floppy controllers. However, as they come they are at best diamonds in the rough, so in this blog entry I will describe how to make these devices more useful for vintage IBM PCs and compatibles.
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You say "obsessed" as if it is a bad thing.
Thursday, March 5, 2020
ASOIAF: Rodrik Cassel 40Pt Army
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| Let's get down to business. |
Winter has come. While there are some people out there that prefer to go maneuver-heavy with Robb or face-smashy with Greatjon Umber, I like going Rodrik Cassel. The reason why is because his tactics cards are absolutely bonkers and making units Vulnerable just makes a smashy faction even smashier.
First, let's take a look at Rodrik Cassel and see what he offers to our army:
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| A true soldier. |
As you can see, Rodrik is a soldier who has an Order to make the opponent's unit Vulnerable after Attack dice are rolled. The timing for this is exceptionally important because it's what Sworn Sword Captains have as well and it's considered one of the best 1-point attachments in the game. Vulnerable is huge for someone like Rodrik because it unlocks his Tactics cards and skyrockets the damage potential of all your units. Having Vulnerable on something after you charge it would mean you re-roll all hits and your opponent has to essentially re-roll all their successful saves. It pretty much means the Stark army will obliterate units that have low saves or punch through tougher targets that can normally deflect their blows. Peeling ranks off enemy units will also keep your units around longer as the enemies' damage potential will decrease.
Let's take a look at Rodrik's tactics cards:
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| All that martial goodness! |
Martial Superiority is one of the best defensive tactics cards in the game. It triggers off when the enemy unit attacks and that dice rolls less dice AND loses all abilities until the end of the turn. Now, it isn't as powerful as some of the silences we've been before where it lasts until the end of the round, but this card doesn't need any conditionals like expending condition tokens or anything else. You cast it, boom, and most of the opponent's plans are foiled. This card is amazing at stopping something like Gregor + Flayed Men from rolling a unit while you set up for a counter-attack. To make things even more interesting, if you're going after Rodrik's unit, good luck. Having Weakened on top of this card pretty much means Rodrik's units going to stay around. Combat Prowess is a great follow-up card when used with Rodrik's unit or with any unit under the influence of Vulnerable. What if your opponent rolls poorly and you don't need to spend the Vulnerable token? Guess like he's being silenced and unable to respond with any defensive tactics cards. It's really fierce when used on the charge as there are fewer things in the game that interacts with that timing window than when a friendly unit attacks. Lastly, we have Press the Advantage. This is another one of those cards that trigger off the attack so you can't use a Sworn Sword Captain's Orders and then play this card because it escapes the window. What this card does is kick your opponents when they're already down because of the Critical Blows on an already Vulnerable target. That's why I have taken a unit of Tully Sworn Shields with Rodrik because it makes them one of the tankiest units in the game while giving them the opportunity to do bigger damage than their stats suggest.
Here's the list:
Faction: House Stark
Commander: Rodrik Cassel – Master–at–Arms
Points: 40 (4 Neutral)
Combat Units:
• Stark Sworn Swords (5)
with Sworn Sword Captain (1)
• House Umber Greataxes (7)
with Robb Stark – The Young Wolf (3)
• Grey Wind (0)
• House Tully Sworn Shields (7)
with Rodrik Cassel – Master–at–Arms (0)
• Stark Outriders (7)
with Brynden Tully – Vanguard Infiltrator (3)
Non-Combat Units:
• Sansa Stark – Little Bird (3)
• Petyr Baelish – Littlefinger (4)
Made with ASOIAFBuilder.com
Let me try and explain some of these choices super quick. The Stark Sword Swords are simply one of the best offensive units in the game for the cost. With Stark Fury and 8 dice on a 5-point unit and the ability to make someone Vulnerable, the damage potential for this unit is huge. Great Axes deal a huge amount of damage and can definitely wreck heavy cavalry if they're already engaged with them. Robb Stark as an attachment makes them regular infantry speed and gives you the ability to launch yourself out there on a Maneuver trigger on the tactics board. This makes two units that can do it in the army and that will surprise your opponents a lot! The fact that Robb (and Bran) come with their Dire Wolves is one of the best things about Starks. These free wolves not only come with great abilities, but they're a free activation and deploy to be used in battle. Grey Wind is especially good because he is able to apply Vulnerable onto a unit if already used, or apply it beforehand so it can be consumed using Rodrik's own ability or tactics cards.
I already explained a little bit about the Tully Sworn Shields above, but with Rodrik's tactics cards, this unit becomes a very jack-of-all-trades unit. It's already super defensive with Shield Wall and 3+ save, but cards like Martial Superiority just takes it over the edge. While the defensive stats normally lower damage expectations, Press the Advantage and Vulnerable tokens in general greatly increases its damage potential. As for Stark Outriders, I think they're a great, solid unit at 7 points. With Brynden Tully however, they can be one of the most annoying units in the game thanks for their great flanking ability and healing on retreat. A lot of the Stark tactics cards play incredibly well with Outriders as well thanks to their unpredictable damage potential. Just remember that with 7-point units, you can also decide to trade out the Sworn Shields for a unit of Berserkers if you want some more face-smash.
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| "And yet you betrayed me.." |
As for NCUs, I really like Sansa Stark with Rodrik because of her ability to recycle or tutor for exactly what is needed right then and there. While we all try and anticipate everything that is going to happen in a game, Sansa offers us extra insurance that if an opponent rolls a 6 for a long ass charge you didn't anticipate and is rolling in with crazy Tactics cards in support, you always have a way to Martial Superiority him into the ground. For my next NCU, believe it or not, I think Littlefinger is a solid choice for the Starks. It's just comical that I'm taking both Sansa and Littlefinger in the same list, but his ability to claim Combat/Maneuver that unlocks the secondary capabilities for your Stark tactics cards while still reaping the benefit of other unclaimed zones is amazing.
Try out the list and let me know how you fair!
CX 2689, Kangaroo!
Today I'll be covering Atari's Kangaroo, a 1983 arcade port. It has a kangaroo in it, in case you were wondering. Two, actually. I hope you enjoy the episode. Coming up next is Stargunner by Telesys, a pretty rare game. If you have a great many thoughts on this game, please send them to me by end of day 4 November, and I will include it in the show. Please make sure you put your name in the file if you send an audio submission! Also, please consider donating to me or any of my friends that you see here who are doing Extra Life marathons (half marathons in my case), starting on November 3rd. Thank you for your generosity, and as always, for listening.
Please donate to my Extra Life campaign!
Sean's Extra Life page
Andrew's Extra Life page
Rick's Extra Life page
Bryce's Extra Life page
Kangaroo on KLOV
Kangaroo on Atari Protos
Kevin Osborn's Bald Wisdom blog
Kevin Osborn's YouTube page
May/June 1983 Atari Age ad for Kangaroo and Jungle Hunt
May/June 1983 AA Kangaroo New Cartridge Report
August 1983 Video Game Update newsletter - Kangaroo review (p. 67) and release date (p.80), from Atari Compendium
Mike Halley's Gravitar binder (scroll down to Memos, 1.1 and 1.2)
Arcade USA Ataricade 2600 - Kangaroo
No Swear Gamer 88 - Kangaroo
No Swear Gamer Kangaroo game play
Saturday Supercade - Kangaroo White Squirrel of Dover episode
Saturday Supercade - Kangaroo Tail of the Cowardly Lion episode
Please donate to my Extra Life campaign!
Sean's Extra Life page
Andrew's Extra Life page
Rick's Extra Life page
Bryce's Extra Life page
Kangaroo on KLOV
Kangaroo on Atari Protos
Kevin Osborn's Bald Wisdom blog
Kevin Osborn's YouTube page
May/June 1983 Atari Age ad for Kangaroo and Jungle Hunt
May/June 1983 AA Kangaroo New Cartridge Report
August 1983 Video Game Update newsletter - Kangaroo review (p. 67) and release date (p.80), from Atari Compendium
Mike Halley's Gravitar binder (scroll down to Memos, 1.1 and 1.2)
Arcade USA Ataricade 2600 - Kangaroo
No Swear Gamer 88 - Kangaroo
No Swear Gamer Kangaroo game play
Saturday Supercade - Kangaroo White Squirrel of Dover episode
Saturday Supercade - Kangaroo Tail of the Cowardly Lion episode
The Sinking City | Review
Quick Facts:
- Release date: 27 June 2019
- Developer: Frogwares
- Genres: Action-Adventure, Survival horror
- Platforms: Nintendo Switch, Microsoft Windows, Xbox One, PS4
The Sinking City | Review
The Sherlock Holmes games' developer, frogwares has done a very good job this time. The Sinking City is a third-person detective adventure set in a fictional adaptation of 1920s New England, inspired by the works of influential (and, indeed, controversial) horror author H.P. Lovecraft. divers reveal an ancient cavern covered up underneath Oakmont loaded up with otherworldly statues of cosmic demons, and are driven mad by the discovery—a franticness that starts to spread through the city and awakens strange, vicious creatures the local people call wylebeasts. The game is divided between solving crimes and shooting beasts, despite the fact that the gulf in quality between each kind of play is quite wide.
The Sinking City places you in a detailed world loaded up with the incredible and absurd horrors befitting of any Lovecraftian story, yet gives a fresh however reverent take where others may have remained on the tracks laid about a century prior. So, while developer Frogwares' dig into Cthulhu legend has fantastic moments, the monotonous elements of this pulpy 1920s story can be the wrong kind of terrifying.
The Sinking City starts solid. You'll soon find yourself on a beguiling whistle-stop voyage through Lovecraft's tall stories, investigating dammed caves for lost campaigns and managing with genealogy obsessed tyrants. Rather than insensitive map markers you often need to search out street corners yourself, setting pins and connecting the dots to unravel a wider mystery.
Robert Throgmorton, one of the first people you meet who looks like an ape. Later you find out (which sounds really fucked up) that it's because his literal father went to Africa and literally had sex with a female gorilla. This seems to be inspired by the short story Facts Concerning The Late Arthur Jermyn And His Family, where a man went to Africa, produced kids with a "white ape of some unknown species, less shaggy than any recorded variety, and infinitely closer mankind" and consequently fucked up his whole heredity from that point onwards. Apparently, Lovecraft's skill as an author did not stretch out to nuance.
As one may anticipate from a Lovecraftian game, combat, discovery, monsters, macabre and otherworldly imagery, and the visions that impelled Reed down this path in the first place progressively take a toll on both his health and sanity. This results in some disturbing psychological scenes, illusions, and psychosis. It's a real hoot.
The characters you interact with, however, are intriguing and well-acted, and I was pleasantly surprised by how unique and thematically, suitable each person is written and performed. From mob bosses to cult leaders to crooked politicians and that's just the beginning, every interaction felt interesting and helped to fill out the lived-in feel of Oakmont. unfortunately, this shed a glaring spotlight on the shamelessly recycled character models. It's particularly noticeable that the majority of the dark men you actually speak to have the same cartoonish face (he was racist for damn sure, he once described black people as "semi-human"). I found this very distracting, particularly during some of the most shocking moments that otherwise do a passable job of depicting the racial tensions of the era.
the voice acting is strong and the detective gameplay is the best aspect of The Sinking City. The "Mind Palace" makes an appreciated come back from the Sherlock Holmes games and works well here when piecing together observations and giving you more details on the tough calls you'll have to make. The greater part of the actual detective gameplay comes down to finding clues around the environment and using different archives around the city, for example, police records, the library, city hall, and different others to either find specific people or locations.
There aren't any obvious waypoints to guide you along, you'll constantly rely on your map as you search for specific street names or locations, which to be frank is really tedious and time-consuming. This is especially true in the earlier part of the game when you're forced to tromp all over the map before you've unlocked fast-travel locations. Most games would have quest objectives radiate outward from a central location, however, The Sinking City attempts to show-off its diverse neighborhoods by sending you through every one of them in turn. This felt good at the beginning as I was surprised by the different cultures and immense neighborhood within the island. Notwithstanding, this immediately turned irritating as I looked for alternate ways around the maze of overflowed streets. I was all the more eager to sit on the long loading screens during fast travel than having to frequently plot routes that required jumping in an out of boats, staying away from infested zones, and getting around a few blocked paths.
The Sinking City starts solid. You'll soon find yourself on a beguiling whistle-stop voyage through Lovecraft's tall stories, investigating dammed caves for lost campaigns and managing with genealogy obsessed tyrants. Rather than insensitive map markers you often need to search out street corners yourself, setting pins and connecting the dots to unravel a wider mystery.
Robert Throgmorton, one of the first people you meet who looks like an ape. Later you find out (which sounds really fucked up) that it's because his literal father went to Africa and literally had sex with a female gorilla. This seems to be inspired by the short story Facts Concerning The Late Arthur Jermyn And His Family, where a man went to Africa, produced kids with a "white ape of some unknown species, less shaggy than any recorded variety, and infinitely closer mankind" and consequently fucked up his whole heredity from that point onwards. Apparently, Lovecraft's skill as an author did not stretch out to nuance.
As one may anticipate from a Lovecraftian game, combat, discovery, monsters, macabre and otherworldly imagery, and the visions that impelled Reed down this path in the first place progressively take a toll on both his health and sanity. This results in some disturbing psychological scenes, illusions, and psychosis. It's a real hoot.
The characters you interact with, however, are intriguing and well-acted, and I was pleasantly surprised by how unique and thematically, suitable each person is written and performed. From mob bosses to cult leaders to crooked politicians and that's just the beginning, every interaction felt interesting and helped to fill out the lived-in feel of Oakmont. unfortunately, this shed a glaring spotlight on the shamelessly recycled character models. It's particularly noticeable that the majority of the dark men you actually speak to have the same cartoonish face (he was racist for damn sure, he once described black people as "semi-human"). I found this very distracting, particularly during some of the most shocking moments that otherwise do a passable job of depicting the racial tensions of the era.
the voice acting is strong and the detective gameplay is the best aspect of The Sinking City. The "Mind Palace" makes an appreciated come back from the Sherlock Holmes games and works well here when piecing together observations and giving you more details on the tough calls you'll have to make. The greater part of the actual detective gameplay comes down to finding clues around the environment and using different archives around the city, for example, police records, the library, city hall, and different others to either find specific people or locations.
There aren't any obvious waypoints to guide you along, you'll constantly rely on your map as you search for specific street names or locations, which to be frank is really tedious and time-consuming. This is especially true in the earlier part of the game when you're forced to tromp all over the map before you've unlocked fast-travel locations. Most games would have quest objectives radiate outward from a central location, however, The Sinking City attempts to show-off its diverse neighborhoods by sending you through every one of them in turn. This felt good at the beginning as I was surprised by the different cultures and immense neighborhood within the island. Notwithstanding, this immediately turned irritating as I looked for alternate ways around the maze of overflowed streets. I was all the more eager to sit on the long loading screens during fast travel than having to frequently plot routes that required jumping in an out of boats, staying away from infested zones, and getting around a few blocked paths.
The Verdict
Overall, as much as I adore the story and atmosphere of The Sinking City, it certainly feels like a budget title at times. If you can get past the weird Lovecraftian bits, weak combat, harmless jank, tedious and time-consuming navigation, and enjoy compelling stories, exciting environments, memorable characters, and a solid detective experience that won't hold your hand and throw tough choices your way, you shouldn't pass up on it.
Wednesday, March 4, 2020
Xenogears- Anti God Or Anti Demiurge?
There are an increasing number of Xenogears fans out there I think, it's an interesting game, but a game I have never completed.
I reached disc two at least a couple of times but the game is far far from perfect and after beginning as an amazing game, a game which you are thinking is going to be one of the greatest games of all time, unfortunately it gradually and then quickly runs out of steam almost from 3 hours in.
I really love some of the soundtrack though, it is a masterpiece and the vocals are awesome.
The big problem for Catholics with a lot of JRPGs is their blatant anti Catholicism and their promotion of false anti-God philosophies.
I have traditionally seen Xenogears as anti God in a really really big way...sham religion to control people, 'god' himself is an antagonist, reincarnation, etc etc.
but I recently saw a video that made me reconsider this a tiny bit, and the video has some good points. The argument is that the Japanese who are godless and largely propelling to eternal damnation like to use Christian terminology to make their games and stories seem more occidental and strange, often applying names incorrectly and with nothing to do with their original reference points. This is certainly the case in Xenogears in a way perhaps unparalleled.
And so whilst at the centre of xenogears there is this god thing trying to revive itself by farming and feeding itself humans who it has created, this thing isn't really a god at all, it is a demiurge a being that is itself created and yet has the capacity to create as if it were a god. So a created being posing itself is god is the enemy.
But then there is this wave existence- is this the true God? Obviously not, since how could God get trapped by a demiurge (which seems to have happened in xenogears) the whole stuff about the wave existence in xenogears is just incoherent, an all powerful being from another dimension is somehow trapped in a man made robot demiurge and wants to be set free....
So in xenogears we are not dealing with the true creator of the universe in any of this, we are not fighting uncreated existence, we are not fighting the supremely simple, perfect and holy God, we are not actually fighting the supreme being in any way, nor are we helping him escape from the demiurge.
Xenogears fails in as much as it does not bring to light to fact that whilst the demiurge Deus is a phony god that is rightly destroyed, there is a true God sustaining all things Who Himself exists without the need of any other, a God Who simply Is and cannot fail to Be, a God without which all things would fall back into nothingness.
Hear are some ideas of altering the plot to make Xenogears more Christian:
1) Wave existence has to go.
2) the continual reincarnations of elly and fei not true incarnations but vocations given by the true God
3) Just as the demiurge has his false religion in xenogears through the ethos, the true God too ough to His own religion in the world of Xenogears which is acknowledged by the end of the game to be true.
4) The true God wishes to see the destruction of demiurge through means of humans, as humans created this false god the true God wishes that they destroy it.
Super Adventures With The Xbox Game Pass, Part 4
This week on Super Adventures, I hope you don't mind that I'm still writing about all these games I played with my month of Xbox Game Pass Ultimate last November, because I'm on the last part now and I'm not quitting until it's done.
Once again I should point out that I only played most of these games for an hour or so, long enough for me to get distracted by something else and turn them off, but not long enough for me to accurate assess the majority of their content or the intricacies of their gameplay. I'll also point out that these aren't just Xbox games! I played most of them on PC, and a lot of them can be played on lots of systems.
You can find part 1 here: Part 1.
Part 2 is here: Part 2.
Part 3 is here: Part 3.
Read on »
Once again I should point out that I only played most of these games for an hour or so, long enough for me to get distracted by something else and turn them off, but not long enough for me to accurate assess the majority of their content or the intricacies of their gameplay. I'll also point out that these aren't just Xbox games! I played most of them on PC, and a lot of them can be played on lots of systems.
You can find part 1 here: Part 1.
Part 2 is here: Part 2.
Part 3 is here: Part 3.
Read on »
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